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294 Results Found. 

Blast Zone
Land
Blast Zone enters the battlefield with a charge counter on it.
: Add .
, : Put X charge counters on Blast Zone.
, , Sacrifice Blast Zone: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Blast Zone.
WAR

Bleeding Edge
Sorcery
Up to one target creature gets -2/-2 until end of turn. Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
WAR

Blindblast
Instant
Blindblast deals 1 damage to target creature. That creature can't block this turn.
Draw a card.
WAR

Bloom Hulk
Creature — Plant Elemental (4/4)
When Bloom Hulk enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
WAR

Bolas's Citadel
Legendary Artifact
You may look at the top card of your library any time.
You may play the top card of your library. If you cast a spell this way, pay life equal to its converted mana cost rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
WAR

Bolt Bend
Instant
This spell costs less to cast if you control a creature with power 4 or greater.
Change the target of target spell or ability with a single target.
WAR

Bond of Discipline
Sorcery
Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn.
WAR

Bond of Flourishing
Sorcery
Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You gain 3 life.
WAR

Bond of Insight
Sorcery
Each player puts the top four cards of their library into their graveyard. Return up to two instant and/or sorcery cards from your graveyard to your hand. Exile Bond of Insight.
WAR

Bond of Passion
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Bond of Passion deals 2 damage to any other target.
WAR

Bond of Revival
Sorcery
Return target creature card from your graveyard to the battlefield. It gains haste until your next turn.
WAR

Bulwark Giant
Creature — Giant Soldier (3/6)
When Bulwark Giant enters the battlefield, you gain 5 life.
WAR

Burning Prophet
Creature — Human Wizard (1/3)
Whenever you cast a noncreature spell, Burning Prophet gets +1/+0 until end of turn, then scry 1.
WAR

Callous Dismissal
Sorcery
Return target nonland permanent to its owner's hand.
Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
WAR

Casualties of War
Sorcery
Choose one or more —
• Destroy target artifact.
• Destroy target creature.
• Destroy target enchantment.
• Destroy target land.
• Destroy target planeswalker.
WAR

Centaur Nurturer
Creature — Centaur Druid (2/4)
When Centaur Nurturer enters the battlefield, you gain 3 life.
: Add one mana of any color.
WAR

Chainwhip Cyclops
Creature — Cyclops Warrior (4/4)
: Target creature can't block this turn.
WAR

Challenger Troll
Creature — Troll (6/5)
Each creature you control with power 4 or greater can't be blocked by more than one creature.
WAR

Chandra's Pyrohelix
Instant
Chandra's Pyrohelix deals 2 damage divided as you choose among one or two targets.
WAR

Chandra's Triumph
Instant
Chandra's Triumph deals 3 damage to target creature or planeswalker an opponent controls. Chandra's Triumph deals 5 damage to that permanent instead if you control a Chandra planeswalker.
WAR

 

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