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121 Results Found. 

Akroma, Angel of Wrath
Legendary Creature — Angel (6/6)
Flying, first strike, vigilance, trample, haste, protection from black and from red
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Arena
Land
, : Tap target creature you control and target creature of an opponent's choice he or she controls. Those creatures fight each other. (Each deals damage equal to its power to the other.)
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Assault // Battery /
Sorcery // Sorcery
Assault deals 2 damage to target creature or player.
//
Create a 3/3 green Elephant creature token.
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Auratog
Creature — Atog (1/2)
Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.
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Avalanche Riders
Creature — Human Nomad (2/2)
Haste
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Avalanche Riders enters the battlefield, destroy target land.
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Avatar of Woe
Creature — Avatar (6/5)
If there are ten or more creature cards total in all graveyards, Avatar of Woe costs less to cast.
Fear (This creature can't be blocked except by artifact creatures andor black creatures.)
: Destroy target creature. It can't be regenerated.
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Avoid Fate
Instant
Counter target instant or Aura spell that targets a permanent you control.
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Bad Moon
Enchantment
Black creatures get +1/+1.
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Browbeat
Sorcery
Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards.
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Call of the Herd
Sorcery
Create a 3/3 green Elephant creature token.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Celestial Dawn
Enchantment
Lands you control are Plains.
Nonland cards you own that aren't on the battlefield, spells you control, and nonland permanents you control are white.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
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Claws of Gix
Artifact
, Sacrifice a permanent: You gain 1 life.
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Coalition Victory
Sorcery
You win the game if you control a land of each basic land type and a creature of each color.
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Cockatrice
Creature — Cockatrice (2/4)
Flying
Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
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Consecrate Land
Enchantment — Aura
Enchant land
Enchanted land has indestructible and can't be enchanted by other Auras.
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Conspiracy
Enchantment
As Conspiracy enters the battlefield, choose a creature type.
Creature cards you own that aren't on the battlefield, creature spells you control, and creatures you control are the chosen type.
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Craw Giant
Creature — Giant (6/4)
Trample
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
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Dandan
Creature — Fish (4/1)
Dandan can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Dandan.
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Darkness
Instant
Prevent all combat damage that would be dealt this turn.
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Dauthi Slayer
Creature — Dauthi Soldier (2/2)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Slayer attacks each turn if able.
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