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350 Results Found. 

Abandon Hope
Sorcery
As an additional cost to cast Abandon Hope, discard X cards.
Look at target opponent's hand and choose X cards from it. That player discards those cards.
TMP

Advance Scout
Creature — Human Soldier Scout (1/1)
First strike
: Target creature gains first strike until end of turn.
TMP

Aftershock
Sorcery
Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.
TMP

Altar of Dementia
Artifact
Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard.
TMP

Aluren
Enchantment
Any player may cast creature spells with converted mana cost 3 or less without paying their mana cost and as though they had flash.
TMP

Ancient Runes
Enchantment
At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts he or she controls.
TMP

Ancient Tomb
Land
: Add to your mana pool. Ancient Tomb deals 2 damage to you.
TMP

Angelic Protector
Creature — Angel (2/2)
Flying
Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.
TMP

Anoint
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Prevent the next 3 damage that would be dealt to target creature this turn.
TMP

Apes of Rath
Creature — Ape (5/4)
Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step.
TMP

Apocalypse
Sorcery
Exile all permanents. You discard your hand.
TMP

Armor Sliver
Creature — Sliver (2/2)
All Sliver creatures have ": This creature gets +0/+1 until end of turn."
TMP

Armored Pegasus
Creature — Pegasus (1/2)
Flying
TMP

Auratog
Creature — Atog (1/2)
Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.
TMP

Avenging Angel
Creature — Angel (3/3)
Flying
When Avenging Angel dies, you may put it on top of its owner's library.
TMP

Barbed Sliver
Creature — Sliver (2/2)
All Sliver creatures have ": This creature gets +1/+0 until end of turn."
TMP

Bayou Dragonfly
Creature — Insect (1/1)
Flying, swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
TMP

Bellowing Fiend
Creature — Spirit (3/3)
Flying
Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.
TMP

Benthic Behemoth
Creature — Serpent (7/6)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
TMP

Blood Frenzy
Instant
Cast Blood Frenzy only before the combat damage step.
Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step.
TMP

 

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