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269 Results Found. 

Wicked Pact
Sorcery
Destroy two target nonblack creatures. You lose 5 life.
ME4

Wild Aesthir
Creature — Bird (1/1)
Flying, first strike
: Wild Aesthir gets +2/+0 until end of turn. Activate this ability only once each turn.
ME4

Wild Griffin
Creature — Griffin (2/2)
Flying
ME4

Wild Ox
Creature — Ox (3/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
ME4

Wood Elemental
Creature — Elemental (*/*)
As Wood Elemental enters the battlefield, sacrifice any number of untapped Forests.
Wood Elemental's power and toughness are each equal to the number of Forests sacrificed as it entered the battlefield.
ME4

Word of Command
Instant
Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands he or she controls and only if mana they produce is spent to activate other mana abilities of lands he or she controls and/or play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.
ME4

Xenic Poltergeist
Creature — Spirit (1/1)
: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.
ME4

Yotian Soldier
Artifact Creature — Soldier (1/4)
Vigilance
ME4

Zombie Master
Creature — Zombie (2/3)
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)
Other Zombies have ": Regenerate this permanent."
ME4

 

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