<-- Back to All Sets

120 Results Found. 

Corrupted Key
Artifact — Key
As long as CARDNAME is tapped, creatures you control have menace and deathtouch.
MB1

Cyclopean Titan
Creature — Zombie Giant (8/4)
When CARDNAME dies, two target lands become Swamps. Exile CARDNAME.
, : Tap target creature, then return CARDNAME to its owner's hand.
MB1

Do-Over
Instant
Restart the turn, except with CARDNAME in exile. <,i>,(First, return all cards to where they were as the turn began. For information from hidden zones like the hand, reconstruct as best you can, and do the rest at random.)
MB1

Domesticated Mammoth
Snow Creature — Mammoth (5/4)
CARDNAME enters the battlefield with a token copy of Pacifism attached to it.
MB1

Domesticated Watercourse
Land
CARDNAME enters the battlefield tapped.
: Add or .
: Until end of turn, CARDNAME becomes an Equipment artifact with equip .
Whenever equipped creature deals combat damage to a player, draw a card.
MB1

Enchanted Prairie
Enchantment Land
CARDNAME enters the battlefield tapped.
: Add or .
MB1

Enchantmentize
Enchantment — Aura
Enchant creature or enchantment
Enchanted permanent is an enchantment and loses all other card types. <,i>,(It still has its abilities, but it's no longer a creature.)
MB1

Enroll in the Coalition
Enchantment
You are a Flagbearer.
While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer if able.
MB1

Everlasting Lich
Creature — Zombie (4/0)
CARDNAME can't block.
CARDNAME can't die. <,i>,(This creature has indestructible, can't be sacrificed, and doesn't go to the graveyard for having 0 toughness.)
MB1

Evil Boros Charm
Instant
Choose one —
• CARDNAME deals 2 damage to any target and you gain 2 life.
• Unblocked attacking creatures get +1/+0 until end of turn.
• Create a 1/1 colorless Spirit creature token with lifelink and haste.
MB1

Experiment Five
Creature — Bear Snake Mutant (1/1)
: Put a +1+2 counter on CARDNAME. <,i>,( is paid with one mana from any source that could produce two or more colors of mana.)
MB1

Five Kids in a Trenchcoat
Creature — Human Soldier (1/5)
CARDNAME counts as five creatures for spells and effects that count the number of creatures you control.
MB1

Form of the Mulldrifter
Tribal Enchantment — Elemental
When CARDNAME enters the battlefield, draw two cards.
You may cast creature cards from your hand as though they were the card Mulldrifter. <,i>,(You can still evoke this way. They're Mulldrifters.)
MB1

Frenemy of the Guildpact
Creature — Spirit (3/2)
Protection from enemy-colored multicolored. <,i>,(This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything that's two enemy colors, such as blue and green.)
MB1

Frogkin Kidnapper
Creature — Frog Rogue (2/1)
When CARDNAME enters the battlefield, target opponent reveals their hand. Choose a nonland card from it. Ransom that card. <,i>,(Exile it. Its owner may pay at any time to return it to their hand.)
MB1

Frontier Explorer
Creature — Cat Scout (2/1)
, : Until end of turn, you may play one basic Plains card from outside the game.
MB1

Generated Horizons
Enchantment
At the beginning of your upkeep, create a Forest land token.
MB1

Geometric Weird
Creature — Weird (1/1)
At the beginning of each end step, you may have CARDNAME's base power and toughness each become equal to the greatest number of spells and abilities from different sources that were on the stack simultaneously that turn.
MB1

Gold Mine
Land
: Add .
Legacy — , Mark one of CARDNAME's unmarked nodes: Add one mana of any color.
BOX, BOX, BOX, BOX, BOX
MB1

Golgari Death Swarm
Creature — Bat Fungus Horror (4/4)
Flying, vigilance
MB1

 

Follow us @CranialTweet!

Send quick questions to us in English for a short answer.

Follow our RSS feed!