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495 Results Found. 

Arbor Armament
Instant
Put a +1/+1 counter on target creature. That creature gains reach until end of turn.
JMP

Arcane Encyclopedia
Artifact
, : Draw a card.
JMP

Archaeomender
Creature — Human Wizard (2/3)
When Archaeomender enters the battlefield, return target artifact card from your graveyard to your hand.
JMP

Archon of Justice
Creature — Archon (4/4)
Flying
When Archon of Justice dies, exile target permanent.
JMP

Archon of Redemption
Creature — Archon (3/4)
Flying
Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.
JMP

Armorcraft Judge
Creature — Elf Artificer (3/3)
When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.
JMP

Ashmouth Hound
Creature — Elemental Dog (2/1)
Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature.
JMP

Assassin's Strike
Sorcery
Destroy target creature. Its controller discards a card.
JMP

Assault Formation
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.
: Target creature with defender can attack this turn as though it didn't have defender.
: Creatures you control get +0/+1 until end of turn.
JMP

Auger Spree
Instant
Target creature gets +4/-4 until end of turn.
JMP

Awakener Druid
Creature — Human Druid (1/1)
When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.
JMP

Bake into a Pie
Instant
Destroy target creature. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
JMP

Ball Lightning
Creature — Elemental (6/1)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.
JMP

Barrage of Expendables
Enchantment
, Sacrifice a creature: Barrage of Expendables deals 1 damage to any target.
JMP

Barter in Blood
Sorcery
Each player sacrifices two creatures.
JMP

Bathe in Dragonfire
Sorcery
Bathe in Dragonfire deals 4 damage to target creature.
JMP

Battlefield Promotion
Instant
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life.
JMP

Battleground Geist
Creature — Spirit (3/3)
Flying
Other Spirit creatures you control get +1/+0.
JMP

Beetleback Chief
Creature — Goblin Warrior (2/2)
When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.
JMP

Befuddle
Instant
Target creature gets -4/-0 until end of turn.
Draw a card.
JMP

 

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