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41 Results Found. 

Academy at Tolaria West
Plane — Dominaria
At the beginning of your end step, if you have no cards in hand, draw seven cards.
Whenever you roll Chaos, discard your hand.
HPP

Agyrem
Plane — Ravnica
Whenever a white creature dies, return it to the battlefield under its owner's control at the beginning of the next end step.
Whenever a nonwhite creature dies, return it to its owner's hand at the beginning of the next end step.
Whenever you roll Chaos, creatures can't attack you until a player planeswalks.
HPP

Bant
Plane — Alara
All creatures have exalted. (Whenever a creature attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents its controller controls.)
Whenever you roll Chaos, put a divinity counter on target green, white, or blue creature. That creature has indestructible for as long as it has a divinity counter on it.
HPP

Cliffside Market
Plane — Mercadia
When you planeswalk to Cliffside Market or at the beginning of your upkeep, you may exchange life totals with target player.
Whenever you roll Chaos, exchange control of two target permanents that share a card type.
HPP

Eloren Wilds
Plane — Shandalar
Whenever a player taps a permanent for mana, that player adds one mana to his or her mana pool of any type that permanent produced.
Whenever you roll Chaos, target player can't cast spells until a player planeswalks.
HPP

Feeding Grounds
Plane — Muraganda
Red spells cost less to cast.
Green spells cost less to cast.
Whenever you roll Chaos, put X +1/+1 counters on target creature, where X is that creature's converted mana cost.
HPP

Fields of Summer
Plane — Moag
Whenever a player casts a spell, that player may gain 2 life.
Whenever you roll Chaos, you may gain 10 life.
HPP

Glimmervoid Basin
Plane — Mirrodin
Whenever a player casts an instant or sorcery spell with a single target, he or she copies that spell for each other spell, permanent, card not on the battlefield, and/or player the spell could target. Each copy targets a different one of them.
Whenever you roll Chaos, choose target creature. Each player except that creature's controller creates a token that's a copy of that creature.
HPP

Goldmeadow
Plane — Lorwyn
Whenever a land enters the battlefield, that land's controller creates three 0/1 white Goat creature tokens.
Whenever you roll Chaos, create a 0/1 white Goat creature token.
HPP

Grixis
Plane — Alara
Blue, black, and/or red creature cards in your graveyard have unearth. The unearth cost is equal to the card's mana cost. (Pay the card's mana cost: Return it to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Whenever you roll Chaos, put target creature card from a graveyard onto the battlefield under your control.
HPP

Immersturm
Plane — Valla
Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice.
Whenever you roll Chaos, exile target creature, then return it to the battlefield under its owner's control.
HPP

Isle of Vesuva
Plane — Dominaria
Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature.
Whenever you roll Chaos, destroy target creature and all other creatures with the same name as that creature.
HPP

Izzet Steam Maze
Plane — Ravnica
Whenever a player casts an instant or sorcery spell, that player copies it. The player may choose new targets for the copy.
Whenever you roll Chaos, instant and sorcery spells you cast this turn cost less to cast.
HPP

Krosa
Plane — Dominaria
All creatures get +2/+2.
Whenever you roll Chaos, you may add to your mana pool.
HPP

Lethe Lake
Plane — Arkhos
At the beginning of your upkeep, put the top ten cards of your library into your graveyard.
Whenever you roll Chaos, target player puts the top ten cards of his or her library into his or her graveyard.
HPP

Llanowar
Plane — Dominaria
All creatures have ": Add to your mana pool."
Whenever you roll Chaos, untap all creatures you control.
HPP

Minamo
Plane — Kamigawa
Whenever a player casts a spell, that player may draw a card.
Whenever you roll Chaos, each player may return a blue card from his or her graveyard to his or her hand.
HPP

Murasa
Plane — Zendikar
Whenever a nontoken creature enters the battlefield, its controller may search his or her library for a basic land card, put it onto the battlefield tapped, then shuffle his or her library.
Whenever you roll Chaos, target land becomes a 4/4 creature that's still a land.
HPP

Naar Isle
Plane — Wildfire
At the beginning of your upkeep, put a flame counter on Naar Isle, then Naar Isle deals damage to you equal to the number of flame counters on it.
Whenever you roll Chaos, Naar Isle deals 3 damage to target player.
HPP

Naya
Plane — Alara
You may play any number of lands on each of your turns.
Whenever you roll Chaos, target red, green, or white creature you control gets +1/+1 until end of turn for each land you control.
HPP

 

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