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91 Results Found. 

Emry, Lurker of the Loch
Legendary Creature — Merfolk Wizard (1/2)
This spell costs less to cast for each artifact you control.
When Emry, Lurker of the Loch enters the battlefield, put the top four cards of your library into your graveyard.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
CELD

Escape to the Wilds
Sorcery
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.
You may play an additional land this turn.
CELD

Fabled Passage
Land
, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Then if you control four or more lands, untap that land.
CELD

Fae of Wishes // Granted /
Creature — Faerie Wizard // Sorcery (Wylie /1 //)
Adventure
CELD

Faeburrow Elder
Creature — Treefolk Druid (0/0)
Vigilance
Faeburrow Elder gets +1/+1 for each color among permanents you control.
: For each color among permanents you control, add one mana of that color.
CELD

Faerie Guidemother // Gift of the Fae /
Creature — Faerie // Sorcery (Chuck /1 //)
Adventure
CELD

Feasting Troll King
Creature — Troll Noble (7/6)
Vigilance, trample
When Feasting Troll King enters the battlefield, if you cast it from your hand, create three Food tokens.
Sacrifice three Foods: Return Feasting Troll King from your graveyard to the battlefield. Activate this ability only during your turn.
CELD

Fervent Champion
Creature — Human Knight (1/1)
First strike, haste
Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn.
Equip abilities you activate that target Fervent Champion cost less to activate.
CELD

Fires of Invention
Enchantment
You can cast spells only during your turn and you can cast no more than two spells each turn.
You may cast spells with converted mana cost less than or equal to the number of lands you control without paying their mana costs.
CELD

Flaxen Intruder // Welcome Home /
Creature — Human Berserker // Sorcery (Omar R/1 //)
Adventure
CELD

Folio of Fancies
Artifact
Players have no maximum hand size.
, : Each player draws X cards.
, : Each opponent puts a number of cards equal to the number of cards in their hand from the top of their library into their graveyard.
CELD

Foulmire Knight // Profane Insight /
Creature — Zombie Knight // Instant (Rebecc/1 //)
Adventure
CELD

Gadwick, the Wizened
Legendary Creature — Human Wizard (3/3)
When Gadwick, the Wizened enters the battlefield, draw X cards.
Whenever you cast a blue spell, tap target nonland permanent an opponent controls.
CELD

Garenbrig Carver // Shield's Might /
Creature — Human Warrior // Instant (Craig /3 //)
Adventure
CELD

Garruk, Cursed Huntsman
Legendary Planeswalker — Garruk (5)
0: Create two 2/2 black and green Wolf creature tokens with "When this creature dies, put a loyalty counter on each Garruk you control."
−3: Destroy target creature. Draw a card.
−6: You get an emblem with "Creatures you control get +3/+3 and have trample."
CELD

Giant Killer // Chop Down /
Creature — Human Peasant // Instant (Shawn /1 //)
Adventure
CELD

Gilded Goose
Creature — Bird (0/2)
Flying
When Gilded Goose enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
, : Create a Food token.
, Sacrifice a Food: Add one mana of any color.
CELD

Happily Ever After
Enchantment
When Happily Ever After enters the battlefield, each player gains 5 life and draws a card.
At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.
CELD

Harmonious Archon
Creature — Archon (4/5)
Flying
Non-Archon creatures have base power and toughness 3/3.
When Harmonious Archon enters the battlefield, create two 1/1 white Human creature tokens.
CELD

Hushbringer
Creature — Faerie (1/2)
Flying, lifelink
Creatures entering the battlefield or dying don't cause abilities to trigger.
CELD

 

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