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351 Results Found. 

Whispersilk Cloak
Artifact — Equipment
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip
C16

Wight of Precinct Six
Creature — Zombie (1/1)
Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.
C16

Wild Beastmaster
Creature — Human Shaman (1/1)
Whenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power.
C16

Wilderness Elemental
Creature — Elemental (*/3)
Trample
Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control.
C16

Windborn Muse
Creature — Spirit (2/3)
Flying
Creatures can't attack you unless their controller pays for each creature he or she controls that's attacking you.
C16

Windbrisk Heights
Land
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
: Add to your mana pool.
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
C16

Windfall
Sorcery
Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.
C16

Worm Harvest
Sorcery
Create a 1/1 black and green Worm creature token for each land card in your graveyard.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
C16

Yidris, Maelstrom Wielder
Legendary Creature — Ogre Wizard (5/4)
Trample
Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
C16

Zedruu the Greathearted
Legendary Creature — Minotaur Monk (2/4)
At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control.
: Target opponent gains control of target permanent you control.
C16

Zhur-Taa Druid
Creature — Human Druid (1/1)
: Add to your mana pool.
Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.
C16

 

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