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337 Results Found. 

Abyssal Persecutor
Creature — Demon (6/6)
Flying, trample
You can't win the game and your opponents can't lose the game.
C14

Adarkar Valkyrie
Snow Creature — Angel (4/5)
Flying, vigilance
: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.
C14

Aether Gale
Sorcery
Return six target nonland permanents to their owners' hands.
C14

Aether Snap
Sorcery
Remove all counters from all permanents and exile all tokens.
C14

Afterlife
Instant
Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.
C14

Angel of the Dire Hour
Creature — Angel (5/4)
Flash
Flying
When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.
C14

Angelic Field Marshal
Creature — Angel (3/3)
Flying
Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.
C14

Annihilate
Instant
Destroy target nonblack creature. It can't be regenerated.
Draw a card.
C14

Arcane Lighthouse
Land
: Add to your mana pool.
, : Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
C14

Argentum Armor
Artifact — Equipment
Equipped creature gets +6/+6.
Whenever equipped creature attacks, destroy target permanent.
Equip
C14

Armistice
Enchantment
: You draw a card and target opponent gains 3 life.
C14

Artisan of Kozilek
Creature — Eldrazi (10/9)
When you cast Artisan of Kozilek, you may return target creature card from your graveyard to the battlefield.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
C14

Assault Suit
Artifact — Equipment
Equipped creature gets +2/+2, has haste, can't attack you or a planeswalker you control, and can't be sacrificed.
At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
Equip
C14

Azure Mage
Creature — Human Wizard (2/1)
: Draw a card.
C14

Bad Moon
Enchantment
Black creatures get +1/+1.
C14

Barren Moor
Land
Barren Moor enters the battlefield tapped.
: Add to your mana pool.
Cycling (, Discard this card: Draw a card.)
C14

Beastmaster Ascension
Enchantment
Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.
As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.
C14

Beetleback Chief
Creature — Goblin Warrior (2/2)
When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.
C14

Benevolent Offering
Instant
Choose an opponent. You and that player each create three 1/1 white Spirit creature tokens with flying.
Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature he or she controls.
C14

Bitter Feud
Enchantment
As Bitter Feud enters the battlefield, choose two players.
If a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead.
C14

 

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