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244 Results Found. 

Abundant Growth
Enchantment — Aura
Enchant land
When Abundant Growth enters the battlefield, draw a card.
Enchanted land has ": Add one mana of any color to your mana pool."
AVR

Aggravate
Instant
Aggravate deals 1 damage to each creature target player controls. Each creature dealt damage this way attacks this turn if able.
AVR

Alchemist's Apprentice
Creature — Human Wizard (1/1)
Sacrifice Alchemist's Apprentice: Draw a card.
AVR

Alchemist's Refuge
Land
: Add to your mana pool.
, : You may cast spells this turn as though they had flash.
AVR

Amass the Components
Sorcery
Draw three cards, then put a card from your hand on the bottom of your library.
AVR

Angel of Glory's Rise
Creature — Angel (4/6)
Flying
When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.
AVR

Angel of Jubilation
Creature — Angel (3/3)
Flying
Other nonblack creatures you control get +1/+1.
Players can't pay life or sacrifice creatures to cast spells or activate abilities.
AVR

Angel's Mercy
Instant
You gain 7 life.
AVR

Angel's Tomb
Artifact
Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn.
AVR

Angelic Armaments
Artifact — Equipment
Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.
Equip
AVR

Angelic Wall
Creature — Wall (0/4)
Defender (This creature can't attack.)
Flying
AVR

Appetite for Brains
Sorcery
Target opponent reveals his or her hand. You choose a card from it with converted mana cost 4 or greater and exile that card.
AVR

Arcane Melee
Enchantment
Instant and sorcery spells cost less to cast.
AVR

Archangel
Creature — Angel (5/5)
Flying, vigilance
AVR

Archwing Dragon
Creature — Dragon (4/4)
Flying, haste
At the beginning of the end step, return Archwing Dragon to its owner's hand.
AVR

Avacyn, Angel of Hope
Legendary Creature — Angel (8/8)
Flying, vigilance, indestructible
Other permanents you control have indestructible.
AVR

Banishing Stroke
Instant
Put target artifact, creature, or enchantment on the bottom of its owner's library.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
AVR

Banners Raised
Instant
Creatures you control get +1/+0 until end of turn.
AVR

Barter in Blood
Sorcery
Each player sacrifices two creatures.
AVR

Battle Hymn
Instant
Add to your mana pool for each creature you control.
AVR

 

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