Published on 01/23/2012

Almost Dark Ascension!

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Note: This article is over two years old. Information in this article may be out of date due to subsequent Oracle and/or rules changes. Proceed with caution.


Kill the Cultist!
Dust off your Halloween costumes, because it's time for another spooky day in the Magic world! Dark Ascension's prerelease is this weekend, and if the name of the third set in this block, Avacyn Restored is any clue, this might be the end of the Vampires, Werewolves, Spirits, and Zombies when Avacyn comes back. We've still got a few months of Dark Ascension - Innistrad drafts to get through first, and of course a whole batch of scary new questions about the new cards... but you'll have to wait until Monday for those when Eli gets to do his usual prerelease article thing.

By the way, the last few questions in this article have card names who are references to another card game with "Ascension" in its name - not as fun or scary as Magic's newest expansion, but see if you can guess it!

And send in your rules questions to cranial.insertion@gmail.com , or Tweet them to @CranialTweet! We'll get to them as soon as we can or even sooner. (We're pretty good at this after this many years.)




Q: If there's a Chalice of the Void on 1, and I cast Flusterstorm, do I still get copies? Are the copies countered?

A: You will get copies, and they won't get countered! When you cast Flusterstorm, both Chalice of the Void and Flusterstorm will trigger. Chalice will counter the Flusterstorm, but no matter whose turn it is, Flusterstorm will still create copies even if it's countered before its storm trigger resolves. Chalice of the Void doesn't say you can't cast spells with converted mana cost equal to the number of counters on them, it just says that they're countered when they are cast. And the copies aren't cast, so they won't trigger Chalice again.




Q: My Copper Myr is getting stung with a Virulent Wound, so I Giant Growth it survives this turn. But when the turn ends, do I get a poison counter or not?

A: You will. Things that trigger during "this turn" aren't continuous effects, so when Giant Growth wears off in the cleanup step, Virulent Wound is still waiting for the creature to die, trigger, and give you a poison counter.




Q: What happens if False Prophet is destroyed at the same time as a bunch of other creatures with a Day of Judgment?

A: Then it turns out that Prophet wasn't entirely wrong about the end being near! But he'll be in the graveyard just like every other creature. Sure, his trigger will go off, but as all the creatures previously on the battlefield are now in the graveyard, he's not going to exile anything. Unless there's some indestructible creatures left over, or creatures that somehow got onto the battlefield in between Day of Judgment resolving and False Prophet's trigger resolving.




Q: So let's say Grip of Chaos is on the board, and someone casts a Lightning Bolt, and then someone casts Radiate on that Lightning Bolt. What happens? Do all the Bolts try to target different things, then all get randomly tossed around by Grip of Chaos? Does Radiate demand that each copy must target something different regardless of what Grip of Chaos has to say about it? Does everyone flip the table in rage over the fact that Grip of Chaos and Radiate are being played in the same game?

A: It's actually a lot simpler than that. Radiate resolves, putting a copy of Bolt onto the stack targeting everything Lightning Bolt could target. This makes Grip of Chaos trigger, reselecting all those targets at random. But Radiate has already done its thing and resolved, so it doesn't have any other say in what any of the Bolts are targeting.




Q: If my commander is Sen Triplets and I control a Celestial Dawn, can I play anything from my opponents' hand by spending some ?

A: Sure! You can spend white mana as though it were mana of any color. Since your commander has white in its color identity, you can generate that white mana and spend it to cast anything you want - even if it's a spell that doesn't have , , or in its mana cost.




Q: In a Two-Headed Giant game, if I have a Glacial Chasm and a Blazing Archon, can my opponents just attack my teammate? Can my teammate attack even if I can't?

A: In Two-Headed Giant, if a player can't attack one player on a team, then they can't attack that team at all, because you're attacking a team, not a player. Glacial Chasm only prevents you from attacking though, not your teammate, so he can attack all he wants!




Q: What happens if Chaos Orb gets shuffled into my library before its ability resolves? I know this can't happen in a sanctioned event, but the rules cover everything on printed cards, don't they?

A: You're right! This'll never happen in a sanctioned game, but just in case you're wondering, Chaos Orb's current Oracle text specifies that it only does its flip-of-doom if it's on the battlefield when the ability resolves. The official database for Oracle text, which includes every card ever made with up-to-date templating, is at Gatherer. As someone who judges lots of Vintage tournaments, it's generally safe to assume that cards printed when the game came out have some kind of templating changes. Except Stream of Life, though that doesn't see a lot of play these days in Vintage.





Only exiles things it can't destroy.
Because lots of creatures have more than
9 toughness, right?
Q: What happens when a Kaldra token wearing Shield of Kaldra, Helm of Kaldra, and Sword of Kaldra becomes blocked by a creature with toughness 9 or less? And how/why is that different if it gets blocked by a creature with toughness greater than 9?

A: Well the Sword of Kaldra has some pretty weird templating. It looks like it's written as it'll exile any creature its wielder damages, but that isn't necessarily true. For the Sword's trigger to go on the stack, first state-based actions need to be checked. The creature with toughness 9 or less is going to take 9 damage, be put into the graveyard due to state-based actions, and then the Sword's trigger will go on the stack... and do nothing because the creature isn't there anymore. If the creature had survived, it'd be successfully exiled when the trigger resolves.




Q: What happens when someone gets two last picks in an FNM draft? Obviously that means someone messed up along the way, but what do we do?

A: Well there's no official policy on this, but the way I usually handle it as head judge is to tell the players to be more careful passing packs and to just continue on. Many tournaments practice "zone drafting" where players can't pass a pack if there's one already there, so it's much less likely for a pack to get mixed up with another one or a card to get left behind. And at GPs and other Competitive level events, there are judges walking around helping to make sure nothing is going wrong.




Q: If I control a Platinum Emperion and get hit with a Balefire Dragon, do my creatures still take damage even though I'm not dealt any?

A: Oh, but you are being dealt damage! Just because your life total isn't changing doesn't mean the damage is prevented. The damage just has no result. You'll be fine, but your creatures are going to get nuked. Luckily your Platinum Emperion is an 8/8, huh?




Q: Do Chronozoa tokens make copies if they die without any counters on them?

A: They sure do! The copies of Chronozoa are identical copies of it, so they come in with time counters and lose them as normal, and when they go to the graveyard, they'll trigger if they had no time counters on them and spawn even more amoeboids.



Q: If my opponent casts his commander when I control a Guile, and I Mana Drain his commander, can I cast it?

A: Guile replaces the actual countering with "exile it, then cast it." Even if he moves it to the command zone, since that's the first place it went to, Guile's ability can still find it and you can cast it.




Q: Does Champion of the Parish get a +1/+1 counter when I cast an Adaptive Automaton and choose Human?

A: It will. You choose a creature type for the Automaton as it enters the battlefield, which is right before enter-the-battlefield abilities will trigger. Champion of the Parish will get a +1/+1 counter, and then get a +1/+1 bonus from the Automaton's ability as well!




Q: I have a Sire of the Storm on the battlefield and cast a Reach Through Mists, which is summarily exiled under my opponent's Eye of the Storm. How many times does the card draw trigger on Sire go off? Once or twice?

A: Twice! When you cast your Reach Through Mists, both Sire of the Storm's and Eye of the Storm's abilities trigger. Then when Eye of the Storm's ability resolves, you cast Reach Through Mists again, and the Sire will trigger again. They key word here is "cast" - Eye of the Storm doesn't just put the card on the stack, it tells you to cast the spell again.




Q: Can I ditch my hand of zero cards to counter a spell with Null Brooch?

A: Strangely, yes! Well it's only strange if you're familiar with other types of card games, which have different logic and wouldn't let you pay a cost involving discarding your hand when you don't have cards in it to discard. In Magic though, that logic works perfectly - you always have a "hand", even if it's zero cards, so you can activate Null Brooch no matter what.




Q: I have a That Which Was Taken and a Nevinyrral's Disk in my deck. Since That Which Was Taken can make Nevinyrral's Disk indestructible, would the Disk survive being destroyed by itself and be able to be used over and over again?

A: It'll let you get two uses out of it, but not infinite. All the permanents Disk tries to destroy are attempting to be destroyed at the same time, and since That Which Was Taken is still on the battlefield, it's still making Nevinyrral's Disk indestructible. But then the legendary artifact is gone, and so is its static ability that says permanents with divinity counters on them are indestructible.

There is a certain artifact in Darksteel that'll make your Disk permanently indestructible, but it can also be combined with another artifact from Mirrodin block that'll make everyone you're playing Commander with hate you.




Q: Is there any way to get rid of emblems?

A: Sure, kill the player who has it! In-game I mean; Venser's emblem is frustrating to play around, but physical violence will get you thrown out of tournaments. Emblems aren't cards, tokens, or permanents, so nothing in the game currently will remove them.




Q: Stoneforge Mystic is banned in Modern, but could I still play the "War of Attrition" deck in a Modern tournament?

A: That weird little loophole allowing Stoneforge Mystic to be played after it was banned in Standard, but only in an unaltered War of Attrition deck, was a benefit to players who bought the event deck to allow them to play it at their FNM. If they altered it in any way, the first change would need to be to swap out that Stoneforge Mystic for something probably less useful. That announcement came about before Modern became a thing, but since the War of Attrition deck isn't being produced anymore and Modern isn't an FNM format that someone will need an emergency deck for, there's been no announcement about that deck being legal in Modern.





It's not the worst MTGO
misclick you can make.
If you've ever had someone
accidentally F6 past their first turn
and concede, chances
are it was me!
Q: In a match on Magic Online, two of my creatures died but a Thraben Sentry survived. I hit "Yes" twice to the transform trigger, and it transformed into Thraben Militia... and then right back! Is that correct? Thraben Sentry isn't a Werewolf, it doesn't say anything about transforming back.

A: It is correct, but this kind of thing isn't very likely to happen outside of MTGO since the trigger is invisible in real life. Each trigger will transform the permanent that is Thraben Sentry when the trigger resolves, whichever side is showing at the time.




Q: Can I make a token with Stitcher's Apprentice, block with it, then sacrifice it so I don't need to sacrifice another creature?

A: You don't have time for that. You'd need to make the token before the declare blockers step starts, so let's say you're doing this at your last opportunity, which is the declare attackers step. You tap the Apprentice, and as the ability resolves, you make a 2/2 token, then immediately need to sacrifice a creature. All this happens while the ability is resolving, and all of it happens before the declare blockers step even starts! By the time you're ready to declare blockers, you've already chosen a creature to sacrifice for your Homunculus.




Q: Can I sacrifice Skirsdag Cultist to itself, or I do I need another creature?

A: The Cultist will gladly sacrifice itself in the name of Skirsdag! The cost says to sacrifice a creature, not "another" creature, so you can have the Cultist fling itself for 2 damage.




And that's all for me this week! Eli will be here next week with some great Dark Ascension questions, so swing by after prerelease weekend!


About the Author:
Brian Paskoff is a Level 2 judge based in Long Island, NY, and frequently judges in NY, NJ, and PA. You can often find him at Brothers Grim in Selden or Friendly Neighborhood Comics in West Islip. He runs a newsletter for Long Island Magic players called Islandhome, which can be signed up for by contacting him.


 
firechao
Glacial Chasm doesn't stop its controller being attacked, it just prevents damage...
#1 • Date: 2012-03-30 • Time: 12:44:51 •
 

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